Tuesday, August 12, 2008
60 million iPhone Apps Downloaded... Already
When Apple launched their new App Store on July 10th, everyone knew it would be a success. But no one could have known it would be this BIG of a success.
The App Store has delivered more than 60 million apps to iPhone/iPod Touch owners in less than a month. According to an interview in the Wall Street Journal, Apple CEO Steve Jobs says that the App Store is bringing in an average of $1 million a day for the fee-based apps which range from $1-$10. That's right. Apple is on track to make $360 million per year from their brand new App Store division even though Apple gives 70% of all App Store revenue to developers.
Sega's Super Monkey Ball ($9.99) game remains the top app, selling 300,000 copies during the store's first 20 days. We'll do the math for you on that one: 300,000 * 9.99 = $2,997,000. Not bad for a game Sega only spent 8 weeks working on.
Sega's Super Monkey Ball game.
methodshop
The App Store has delivered more than 60 million apps to iPhone/iPod Touch owners in less than a month. According to an interview in the Wall Street Journal, Apple CEO Steve Jobs says that the App Store is bringing in an average of $1 million a day for the fee-based apps which range from $1-$10. That's right. Apple is on track to make $360 million per year from their brand new App Store division even though Apple gives 70% of all App Store revenue to developers.
"I've never seen anything like this in my career for software," ~ Steve Jobs
Sega's Super Monkey Ball ($9.99) game remains the top app, selling 300,000 copies during the store's first 20 days. We'll do the math for you on that one: 300,000 * 9.99 = $2,997,000. Not bad for a game Sega only spent 8 weeks working on.
Sega's Super Monkey Ball game.
methodshop
Labels: apple, iphone, ipod, itunes
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